Some illustrations are free resources from internet. GIF @ dribbble.com/miguelgarest
Play the PrototypeMy Role: Research - UX Design - Interaction Design
Distance education is experiencing daily growth, leading to a significant expansion of the market. This has caught the interest of investors and entrepreneurs looking to tap into this vast market. Recently, a client approached me seeking a concept for an app that facilitates modern and intelligent learning of chemistry.
In the initial phases of designing any product, I find it crucial to first identify the problems the product aims to solve and the additional benefits it will offer. Conducting this analysis upfront proves invaluable in mitigating confusion that may arise in the later stages of the project.
Once I assessed the value that the app would bring to users, my focus shifted to determining how these benefits could be effectively presented through a mobile app. I delved into exploring how technology could transform children's learning of chemistry. To address these questions, I initiated a user-centric approach, seeking insights on:
After understanding the user's needs and realizing that they revolved around the learning method itself, I began with the questions:
Having gained insights into the user and grasped the principles of gamification, the product's image started taking shape. To further enhance my vision, I embarked on a search for the most effective educational programs across various domains.
After examining various educational apps and games, I believe I've pinpointed key features in the overall education process. This led me to inquire:
These results are shown in the following graph:
At the conclusion of this process, I consolidated key elements for the app, focusing on animation and images, integrating artificial intelligence for questions, applying UX writing principles, and incorporating gamification theory.
Feel free to fill in the form or Send me an email at: Abdelmonem.abbasy@gmail.com